Blog 4

live 2D animation

Track bar work area setting

I animated it, but the model disappeared on the way.

 

The purple bar on the timeline is called a track, and is the display range of the model on the timeline.

The model is about to disappear prematurely because the track is shorter than the entire scene length.

If you want to keep the same model visible throughout the scene, drag the end of the track and extend it to fill the scene.

The length of the scene itself can be changed by dragging the left part of the text [Duration:] left or right.

When you stretch the scene, you can not check the playback if you do not stretch the work area together.

The orange bar is within the work area, so if you want to add motion to the end, extend the work area to the full scene.

 

If you play again, the model will not disappear in the middle and will be displayed until the end.

Blog 03

more advance live 2D skill

 

Live2D Cubism 3 has two modes: modeling mode and animation mode.

We will add motion to illustrations in modeling mode, and add motion to models created in animation mode.

 

This time, I will explain the animation mode.

The mode is switched by pressing the [Modeler] [Animator] icon in the upper left of the Editor.

Model size adjustment

 

If you want to adjust the size of the model, open the [Placement & Opacity] tab in the timeline and adjust the size of the model from [Magnification].

 

blog 01

live2D study

giphy

Live2D is a technique of generating animated 2D graphics, usually anime-style characters, using layered, continuous parts based on a single illustration, without the need of animating frame-by-frame or creating a 3D model. Live2D is also the name of an eponymous animation software series employing the technique and the software’ developer company, created by Japanese programmer Tetsuya Nakajo.

I found this software and technique quite useful because it enable me to

make anomation from 2D illustration, also this software has been used in many games today, so I think it is useful to study this programe.

 

live 2D and facerig combination

1. Dowload page for the Live2D Cubism Editor.
http://www.live2d.com/en/products/cubism_editor

2. Official tutorials for building a Live2D model in the Cubism Editor.
http://www.live2d.com/en/support

3. Unofficial Tutorial series for the Cubism Editor on YouTube by imst

4. Guide for preparing the data for importing in FaceRig :
English, version 1.0
https://drive.google.com/file/d/0B9A2HzJCWwFWZzJadVVhVmFTekU/view?usp=sharing
JPN, version 1.0
https://drive.google.com/file/d/0B-99Ww6ro_aodkhET1lwWFVFQTQ/view?usp=sharing
Note: the latest English version of the document above comes with the program, if you purchase the Live2D Module. The version that comes with the program is always up-to-date, the version in this forum link may become outdated.

5. Please keep in mind that the Live2D Cubism SDK used in FaceRig is the 2.1 version

6. Legal notices for using the Live2d Sample avatars: http://sites.cybernoids.jp/cubism_e/samples

7. Live2D Technology website (English) :
http://www.live2d.com/en/

8. Source data for our Gogu the Rabbit Workshop avatar
https://drive.google.com/file/d/0B-99Ww6ro_aoUEJieDBxNUtCZFk/view?usp=sharing

Note specifically for workshop items : Creators, please try and use unique names for the your Live2D avatars, otherwise, if they are too generic, they can overwrite each other when they are copied to the FaceRig Data Folder :). You can set the friendly name string to pretty much whatever you like, and that will be what appears in the Avatar browser within FaceRig, but consider that the avatar actual file name from the disk should be unique to your avatar to avoid name collision for avatars downloaded from the Steam Workshop.