Practice1: Light and Shadow

This week’s task is about the light and shadow in an environment, which an Unreal4 tutorial has been given during the lesson.

I followed the working process from the sample tutorial:

1, selecting an engine feature sample under the learning tab:

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I choose this template because that’s what we used for the tutorial in class, I’m not familiar with the engine system, so follow the tutorial is an easier option for me.

2, I deleted all the lighting & reflection preset from the original template, the whole environment appears dark.

3, Using my imagination & creativity to set up the lighting: one directional light represents the sun (main light source), point lights on the fire/torch, then the spotlights on the window site, to create a Tyndall effect.

4,In the end, adding some reflection captures (use sphere reflection captures & box reflection captures, the planar reflection are too expensive to use.)

5, My outcome in the end:

 

Reflection: Memories and Nostalgia

This is one of my favourite projects, in this project we have been asked to working about our childhood memories. There are a lot of things that we can work with (e.g. environment, level designing), but I would like to try something different with last week. I start to think about what means the most to me during my childhood, a place? a game with my friends? a TV program I have watched? And finally, I have decided to make a “Childhood land” with my favourite toy —— Miss Bunny.

I also want to try some new software and a new working method for this time. Again I would like to work with 3D because this is my weakness and I have to practice it. ( actually, my other colleagues are working with 3D, as a 2D concept artist I felt very odd in my class)

The software I’m using is Maya, I had some experience in using the 3D software Metasequoia ( it’s working like a simpler version of Maya.). I began with simple shapes, but there is one thing I should notice when I work with Maya, the number of columns is better to stay in an even number, that makes the process easier after (cut in half, and mirror it).

Another technique which good to use in Maya is: start as simple as possible.

For example:20181210010856

Always thinking about the extrusion probability for faces & line rather than adding more 3D objects. And if the object you working with is an axisymmetric object, you can just delete a half of it then duplicate — mirror transform in the end.

I also found a new technique to working on more details in a model, as we know if we keep the model in low-poly, we are unable to add very fine detail to it. The solution is to import this object into Zbrush and adding details by using different Zbrush brushes.

20181210012441QQ截图20181210012459

I have added her eyes&nose, palms and seam line in Zbrush.

In the end, I want to introduce the Zbrush poly paint tool, which can help the user colouring their model quickly.

[Project post]

Practice1: Memories and Nostalgia

This week we have been told to design something based on our childhood memories, and for this project, I would like to start with my favourite toy —— a bunny plush.

[The concept ]

I made the basic low-poly model in Maya, start with two spheres (body and head) then push out different area to make the legs, arms and ears.

Then I import my obj file into Zbrush to add more details.

I have added the eyes, fabric wrinkles, seam. re-shaped her ear to make it looks more fluffy.

In the end, I used poly paint to colour my model up as the concept.

Then I decided to create a theme around this bunny, as level designing and the environment is my weakness, I need to find some resources before I getting started.

I found the game Alice Madness return inspired me of creating the environment, and I purchased the art book for a long time.  There are few pages of environmental concept gives me the ideas to carry on my work.

  I used the “Doli’s world” as my reference to design the level. It uses the doll parts as the main structure of the building and also involves a lot of childhood related content in the theme, such as the lollipop tree. (2nd pic right corner)

My outcome:

I planned to start with an empty island, then gradually building up the structure and layout.

For the modelling part, I again used Maya to make the assets in low-poly (as there are less important than the bunny, I think the low-poly model will be enough for them)

For further development, I would like to learn how to get the UV map of the model and how to adding texture on it.

In the end, I will import and set up my “childhood land” in Unreal 4. reference to the landscape making from week 1.

reference:

[1] 《The Art of Alice: Madness Returns》   Apr 2011 [accessed 10. 2018]

Reflection:Places of the Mind [2]

Part 2 of the project I decided to try something new, I have looked at many video games and MMORPGs which has sculptures as a part of their environment art.

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( The art of Alice madness return. page 79)

images

(Revelation online: The Sulan City)

I would like to start from the basic —— sculpting a head in Zbrush, this is my first time using Zbrush as I’m usually working with Photoshop and other 2D software. I found an essential training lesson in Lynda.com, and understand the basic Zbrush workflow.

QQ截图20181210000012

Once I have understood the basic technique of Zbrush, I can start the sculpting. I know the human facial structure very well so to make a start is not a problem for me.

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(my first head sculpt)

Due to the time consuming, I do not have time for adding texture but I don’t want to leave this model at this stage. Then I realise I can use the gradient map tool in Photoshop, then I took a screenshot and use the same technique in part [1] to add some colour & texture for this screenshot. (it is no longer a 3D model but still a piece of good illustration.

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123colour

[Project post]

Reference:

[1] Lynda.com – from LinkedIn. 2018. ZBrush 2018 Essential Training. [ONLINE] Available at: https://www.lynda.com/ZBrush-tutorials/ZBrush-2018-Essential-Training/441596-2.html?srchtrk=index%3a1%0alinktypeid%3a2%0aq%3azbrush%0apage%3a1%0as%3arelevance%0asa%3atrue%0aproducttypeid%3a2. [Accessed 16 Oct 2018].

[2] Berg, R., 2011. The Art of Alice: Madness Returns. Dark Horse Comics.

[3] NetEase,. 2015. Revelation Online. avaliable at:  https://ro.my.com/en/about

 

Reflection:Places of the Mind [1]

This project I have worked with 2 different approaches because I really want to explore the new technique and learn new software.

The first approach is art/illustration, as drawing is something that I familiar with. But for this project, I have tried some different working method.

My usual working method is:

  1. for environmental art / illustration I usually start with swatches, this helps me to decide what kind of mood I’m going to illustrate. (I looked at Hiroshi Senju’s work as inspiration.)
    201812082306082018120823082020181208231016(my swatches for the environment illustration)
  2.   Once I decide the swatches and the mood, I will try to add more colour between them. What I like to do is picking the colour by using the colour wheel, usually use the colour next to my chosen colour, clockwise or anti-clockwise.20181208231150
  3. But for the last painting (the oyster), I used a different approach. I started by only sketch the shape and shadow with black & white.2018120823151020181209004001
  4.   In photoshop there is a tool called “Gradient map” which is an alternative way to adding colours into the black & white image, during my working process I had look at electorillusion’s work, I liked her way of using iridescent colour is more creative and active compare with Hiroshi.
  5. In this illustration, I found a very unusual material for my colour reference: cross section of iron under the microscope, I took this photo from the physics lab during my BSc degree.IMG_0076
  6. The end result:2018120900432220181209004017

[Project Post]

Reference:

[1]exhibit-e.com. 2018. Hiroshi Senju Studio. [ONLINE] Available at: http://www.hiroshisenju.com/. [Accessed 09 Oct 2018].

[2] Tumblr. 2018. Tumblr-electroillusion. [ONLINE] Available at: http://electroillusion.tumblr.com/.[Accessed 09 Oct 2018].

 

 

 

Reflection – Red VS Blue [Feedback & further development ]

After complete this project, my feedback from the class was positive, but my tutor also pointed out there are a few things I need to improve:

  1. recreate the platform design: I spend the majority time on designing and creating characters. The simple music notes design looks too cheap.
  2. redesign some of the Unreal blueprints, as I designed this game as a multiplayer game ( 2 characters can be controlled by WASD and ↑↓←→). But the default sample file from Unreal 4 is a single player game, to spawn 2 characters and have control to both of them, I actually took the idea from a 2D fighting game tutorial by Wazza Tuts. The result of that is my character are always facing each other.

To solve the above 2 problems, I might have to start the project from the beginning, because my blueprint already look a bit messy, and I need to understand how the blueprint works exactly, not just following the tutorial.

Also, in the end, there is a very interesting Devlog on YouTube by Resurrection 21 helps me with theme setup and adding more drama to my game in future development. I will definitely get back to this Devlog if I will choose this project as one of my development projects.

[Porject post]

ref:

WazzaTuts. 2017. Unreal Engine 4 2D Fighting Game Lesson. [ONLINE] Available at: https://www.youtube.com/watch?v=dzv4xVEImKE. [Accessed 5 Oct. 2018].

Resurrection 21. 2017. #1 Detailed devlog/tutorial – 2D Sidescroller – Unreal engine 4. [ONLINE] Available at: https://www.youtube.com/watch?v=ooEhCuPClww&t=1369s. [Accessed 5 Oct. 2018].

 

Practice 1 : Places of the Mind

For this weeks practice, I decided to mainly based on concept art and illustrations as this is my main strength.

I also found few artists to look at to improve my style of drawing. there are 2 of them which I think had an influence on my work for this week.

1, Hiroshi Senju

He is a Japanese painter and artist, well known for the large-scale ink waterfall painting. His work usually uses very few colours to illustrate the landscape, often give the viewer a lonely feeling.

Lakeside Morning light by Hiroshi Senju on artnet

I think this style might apply to my project, because in my opinion deep in our mind, everybody is lonely.

2,Electroillusion

Electroillusion is a Chinese freelancer, she uses multiple colours in her work, but those colour blended in with each other very well. I used some of her work as the colour index in mine to understand how to balance out the contrast of different colour.

http://electroillusion.tumblr.com/

MY WORK

I also have done some practice on Zbrush

This is my first head sculpt, I have used this as a base of my illustration.

I took a screenshot of the head, and drag it to Photoshop, by using the Gradient Map tool, I have been able to add colour automatically to the grey model, hence I can add some cool effect after.

Reference:

[1]exhibit-e.com. 2018. Hiroshi Senju Studio. [ONLINE] Available at: http://www.hiroshisenju.com/. [Accessed 09 Oct 2018].

[2] Tumblr. 2018. Tumblr-electroillusion. [ONLINE] Available at: http://electroillusion.tumblr.com/.

Reflection – Red VS Blue [Art style development ]

After I decide to make 2D scroller game in the Unreal 4 engine, I need to choose a style to start with.  First I have analysed my current style of illustration:

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I think my style at this moment is good enough as an illustration but not suitable for making assets in games. Although it has a clear outline, however, it is still very difficult to adding animations on them. Therefore I need to keep my art style (pastel colour and cuteness) at the same time to develop make it suitable for games.

Again, I only have limited time for each project, I don’t have time to finish each of the characters I designed, I picked 2 of my favourite from team red and team blue. Shortly, I have found a solution for my 2 chosen characters about how to style them and adding animation to them.

I found a craft blogger named Tsuki, and her tutorial about making a movable paper doll. This gave me the idea about how to style my character.

For the further development, if there is enough time I would like to make my characters in more detail,  or I can even add few more pose for them ( now my character only have run & still pose, because I don’t have time to make more frames of animations ).

[Porject post]

Ref:

Tsuki. 2011. What I Made Wednesday: Paper Doll Tutorial + Template!. Wednesday, July 27, 2011. Little Gray Fox. [Online]. [accessed 20 Oct 2018]. Available from: http://littlegrayfox.blogspot.com/2011/07/what-i-made-wednesday-paper-doll.html

Reflection – Red VS Blue [Game Engine & Everything starts here]

This is my first project for my course, which I’m expecting to learn something new from it. I have not done this course before, and I have no art related background knowledge, I know this is going to be even harder for me.

I always wanted to join an MMORPG team and creating an online game that everyone could make friend with each other.

But I’m not able to make the whole MMORPG by myself, so I decided to improve my strength, but at the same time know more about the industry and other fields of the game (programming, game engine and 3D, psychology and ethical issue in this industry) so I can cooperate with other team members better.

During this course, I would like to try everything and explore new working pipeline, then decide what will be suitable for me.

The best way to getting started is knowing my strength and weakness.


My strength: 1, digital illustration. 2, storytelling and pole writing.
I need to improve: 1, 3D modelling skill. 2, learn about the game engine. 3, Basic VFX, animation and rigging.


The reason that I choose the Unreal 4 as my engine to work with, because it is a very common engine in the game industry, also its blueprint interface is friendly to the user without a programming background like me.  ( I also looked up some Unity tutorials, but I realise that you need to learn C#)

I found the essential tutorial in Lynda is very useful for me (the tutorial I mentioned in the week 1 project blog post.) I learned some basic navigations in the Unreal 4 engine, but here comes another problem, I’m having a problem with 3D modelling, I’m unable to make the assets in 3D and use them in the Unreal4.

The solution for that is I need to take a step back, and starts from a simple 2D scroller game.

[Porject post]

Practice 1 : Red VS Blue [2]

I began my project with some simple design of characters.

I designed them based on different themes, for example:

Chun-Li and Ada Wong, the fairy tale theme ( Alice and little red riding hood), cyberpunk girl and Lava girl. Qing dynasty princess and Japanese foxy witch,  Harajuku style high-school girl and a typical princess design.

In the end, I picked the fairy tale theme as this weeks development.

I choose to make my characters in 2D, at this stage 3D modelling isn’t my strength. During the character development, I split the character’s body apart to make it easier for animation.

To work on the simple animation I used photoshop, by using the puppet tool I can move her arms and legs around.

The result:

Map and platform creating:

My project is based on the fairy tale and lots of girly elements, I decided to use musical score and notes as the mean map theme. I haven’t done much with my platform design because I don’t have enough time for adding all the details, the platforms just a simple musical score PNG with the transparent background.

Programming in Unreal4:

This is my first time using Unreal 4, I used 2 tutorial as an example to develop my game.

https://www.youtube.com/watch?v=ooEhCuPClww&t=1369s

This tutorial is a simple devlog, I followed this tutorial to insert my character and platform, but I realise I need 2 characters in my game, so I looked up another 2D fighting game tutorial by Wazza Tuts to help me in adding the second character and character control.

https://www.youtube.com/watch?v=dzv4xVEImKE&list=PL4vARnfO6MOh42pNcEvf1nyZixzpzoPgK

I will upload the game video when I found a valid online video host.

Reference:

[1] YouTube. (2017). #1 Detailed devlog/tutorial – 2D Sidescroller – Unreal engine 4. [online] Available at: https://www.youtube.com/watch?v=ooEhCuPClww&t=1369s [Accessed 5 Oct. 2018].

[2] YouTube. (2017). Unreal Engine 4 2D Fighting Game Lesson 01 : Setting the Scene. [online] Available at: https://www.youtube.com/watch?v=dzv4xVEImKE&list=PL4vARnfO6MOh42pNcEvf1nyZixzpzoPgK [Accessed 5 Oct. 2018].