This week’s task is about the light and shadow in an environment, which an Unreal4 tutorial has been given during the lesson.
I followed the working process from the sample tutorial:
1, selecting an engine feature sample under the learning tab:

I choose this template because that’s what we used for the tutorial in class, I’m not familiar with the engine system, so follow the tutorial is an easier option for me.
2, I deleted all the lighting & reflection preset from the original template, the whole environment appears dark.
3, Using my imagination & creativity to set up the lighting: one directional light represents the sun (main light source), point lights on the fire/torch, then the spotlights on the window site, to create a Tyndall effect.
4,In the end, adding some reflection captures (use sphere reflection captures & box reflection captures, the planar reflection are too expensive to use.)
5, My outcome in the end:






















(my swatches for the environment illustration)




















