Practice 1 : Red VS Blue [1]

As I’m new to the game art course, I never had a chance to working with 3d software and 3d game engine. Seems everything has to start from the very beginning:

I started my project Red VS Blue with the most fundamental tutorial on Unreal 4, Unreal essential training by Craig Barr[1].

With this tutorial, I have been able to build a landscape within the engine.

(for some reason my Unreal 4′s toolbar is half Chinese and half English)

I am able to import models, scale and place them around on the landscape.

By editing the material property, I can make the flashing effect of the lamp.

By link the Texture coordinate and Coordinate panner with the cloud texture sample, I can give the lamp a flashing effect, to make it looks more realistic.

At this moment I only know very limited knowledge of  3D modelling,  all the models that I’m using for this tutorial are downloaded from the tutorial, which created by Everett Gunther[2] the environmental artist.

In the end, as my course adviser & tutor Neil Gallagher suggest, this is not a time-consuming project, I need to work on my strength: concept art and 2D designing.

The second step, I will temporarily stop my learning on Unreal 4, and start designing the characters in 2D for project Red VS Blue.

Reference:

[1] Barr, C. (2016). Unreal Essential Training. [online] Lynda.com – from LinkedIn. Available at: https://www.lynda.com/Unreal-Engine-tutorials/Welcome/424941/461111-4.html?autoplay=true [Accessed 20 Sep. 2018].

[2] Gunther, E. (2018). Everett Gunther – Environment Artist Portfolio. [online] Everett Gunther – Environment Artist Portfolio. Available at: https://www.everettgunther.com/ [Accessed 25 Sep. 2018].